I think it would be cool

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Akuryou

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I think it would be cool

Post by Akuryou on Fri May 18, 2012 8:42 pm

lemme get to the point
@joinevent as normal
then the GM drops letters in a random order
then players try to guess the word or phrase by
typing @guessword <word or phrase>
if you get the word write the gm would allow you to use
@kick <name> to remove that player from the game
and goes on and on until there is one person left

And my own event
the super long, super fun race event where players race from map to map to get to the item that's on the floor on the last map.
This would make also make players feel that they have a chance to win cuz of how much maps would be in the event. My idea is start on HJQ, then Ludi JQ, then .......... take to maps that won't challenge players to the point where they quit the event, then for the last map the hardest JQ map ever that way items won't be given out to easily.

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iSnipes

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Re: I think it would be cool

Post by iSnipes on Fri May 18, 2012 10:27 pm

Akuryou wrote:lemme get to the point
@joinevent as normal
then the GM drops letters in a random order
then players try to guess the word or phrase by
typing @guessword <word or phrase>
if you get the word write the gm would allow you to use
@kick <name> to remove that player from the game
and goes on and on until there is one person left

And my own event
the super long, super fun race event where players race from map to map to get to the item that's on the floor on the last map.
This would make also make players feel that they have a chance to win cuz of how much maps would be in the event. My idea is start on HJQ, then Ludi JQ, then .......... take to maps that won't challenge players to the point where they quit the event, then for the last map the hardest JQ map ever that way items won't be given out to easily.

Your first suggestion won't happen. @kick isn't a command. @guessword isn't a command either. And there will be people who will troll and take the letters. Plus theirs a possibility of spelling errors and people who can't spell the word due to not high enough of intellectual level.

Your second suggestion..we already have an Auto JQ that randomly does any JQ map approximately each hour. Some of these JQ maps already come with more maps afterwards. So, this even of yours, sounds a bit too long and aggravating. Plus the fact you have to take into account that even if a Staff member does spawn the item at the end, it will disappear automatically. Also, Events are suppose to be fun. If you want the Staff to put people in maps where they will want to Rage Quit, it won't be fun at all.

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Akuryou

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Re: I think it would be cool

Post by Akuryou on Mon May 21, 2012 1:55 pm

iSnipes wrote:
Akuryou wrote:lemme get to the point
@joinevent as normal
then the GM drops letters in a random order
then players try to guess the word or phrase by
typing @guessword <word or phrase>
if you get the word write the gm would allow you to use
@kick <name> to remove that player from the game
and goes on and on until there is one person left

And my own event
the super long, super fun race event where players race from map to map to get to the item that's on the floor on the last map.
This would make also make players feel that they have a chance to win cuz of how much maps would be in the event. My idea is start on HJQ, then Ludi JQ, then .......... take to maps that won't challenge players to the point where they quit the event, then for the last map the hardest JQ map ever that way items won't be given out to easily.

Your first suggestion won't happen. @kick isn't a command. @guessword isn't a command either. And there will be people who will troll and take the letters. Plus theirs a possibility of spelling errors and people who can't spell the word due to not high enough of intellectual level.

Your second suggestion..we already have an Auto JQ that randomly does any JQ map approximately each hour. Some of these JQ maps already come with more maps afterwards. So, this even of yours, sounds a bit too long and aggravating. Plus the fact you have to take into account that even if a Staff member does spawn the item at the end, it will disappear automatically. Also, Events are suppose to be fun. If you want the Staff to put people in maps where they will want to Rage Quit, it won't be fun at all.

Well they can just make the command, its almost the same a t/f for players who don't know the game are bound to lose. Also from my understanding a coder just has to code an npc with the function of kicking a player, then they have to add the command to it, and the same goes to @guessword. Also its not about spelling the words its about reorganizing or unscrambling them to make a sensible word or phrase. If a player wants to take a word then jail them, and just redo the word or use a different word. Im sure that players would not want to get jailed or even banned for not cooperating with authority.

and the marathon event isn't suppose to make players rage quit it's suppose to challenge them. moving from map to map in a marathon race, in my opinion would we quite fun. And not necessarily spawn the item but give them it, the first person to make it to the last map to the top. If all the other players drop out then that 1 player automatically wins, so this event would turn out to be the event of endurance and to see who can go on the furthest.

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Re: I think it would be cool

Post by iSnipes on Mon May 21, 2012 4:14 pm

Akuryou wrote:
iSnipes wrote:
Akuryou wrote:lemme get to the point
@joinevent as normal
then the GM drops letters in a random order
then players try to guess the word or phrase by
typing @guessword <word or phrase>
if you get the word write the gm would allow you to use
@kick <name> to remove that player from the game
and goes on and on until there is one person left

And my own event
the super long, super fun race event where players race from map to map to get to the item that's on the floor on the last map.
This would make also make players feel that they have a chance to win cuz of how much maps would be in the event. My idea is start on HJQ, then Ludi JQ, then .......... take to maps that won't challenge players to the point where they quit the event, then for the last map the hardest JQ map ever that way items won't be given out to easily.

Your first suggestion won't happen. @kick isn't a command. @guessword isn't a command either. And there will be people who will troll and take the letters. Plus theirs a possibility of spelling errors and people who can't spell the word due to not high enough of intellectual level.

Your second suggestion..we already have an Auto JQ that randomly does any JQ map approximately each hour. Some of these JQ maps already come with more maps afterwards. So, this even of yours, sounds a bit too long and aggravating. Plus the fact you have to take into account that even if a Staff member does spawn the item at the end, it will disappear automatically. Also, Events are suppose to be fun. If you want the Staff to put people in maps where they will want to Rage Quit, it won't be fun at all.

Well they can just make the command, its almost the same a t/f for players who don't know the game are bound to lose. Also from my understanding a coder just has to code an npc with the function of kicking a player, then they have to add the command to it, and the same goes to @guessword. Also its not about spelling the words its about reorganizing or unscrambling them to make a sensible word or phrase. If a player wants to take a word then jail them, and just redo the word or use a different word. Im sure that players would not want to get jailed or even banned for not cooperating with authority.

and the marathon event isn't suppose to make players rage quit it's suppose to challenge them. moving from map to map in a marathon race, in my opinion would we quite fun. And not necessarily spawn the item but give them it, the first person to make it to the last map to the top. If all the other players drop out then that 1 player automatically wins, so this event would turn out to be the event of endurance and to see who can go on the furthest.

It's harder than you think it is. The staff will have to test it out numerous times. It's still a bad idea since anyone can just make up a word or phrase and pass it to be a true word if they're willing to stretch the lie that far to make it sensible. We already have an event of 'endurance' It's PvP, Auto JQ, and sometimes RR. So, players do move around alot ot survive. Long JQs on the other hand, won't make it out a live. Since there are already long JQ maps implemented.

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Akuryou

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Re: I think it would be cool

Post by Akuryou on Wed May 23, 2012 2:24 pm

Well I guess the marathon event is a bust but Immortal is a great coder and I'm pretty sure he can come up with something that allows the staff to drop letters in a random order, then implement the @guess command so that players can guess the correct word. the System would be like
Staff:types <word or phrase>
Staff:selects the randomize function or set the npc or command to auto randomize the words.
Player:Types @guess <word or phrase> and spells it correctly, so its like this, say the word was Dog. Randomize it and it comes out ogd. Player types in @guess god. Other player types in @guess dog. Other player wins. First to type the correct word wins and gets 1 point in which they can use to either kick a player or alert a GM to the player they want to kick by typing @Kick and lets say the player is Mike so, @kick Mike. Mike is then kicked my a GM or kicked by the command.
Thats how it works

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๖ۣۜKhaze

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Re: I think it would be cool

Post by ๖ۣۜKhaze on Sun Jun 03, 2012 6:15 pm

A better event would be NTI and NTI elimination (Name that item or Name the item)
I have seen GTP (Guess that phrase) but I don't think they had a @kick <name> command, but I think they did have a @guessword <word> command.
GL with your event

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Re: I think it would be cool

Post by Magnus on Sun Jun 03, 2012 7:41 pm

๖ۣۜMαdαraTΩbi wrote:A better event would be NTI and NTI elimination (Name that item or Name the item)
I have seen GTP (Guess that phrase) but I don't think they had a @kick command, but I think they did have a @guessword command.
GL with your event

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